Iron Europe level design process
cheesemcboots, November 12 2009 13:10:30
Originally written by cheesemcboots:
Hello again
This news post is to give some understanding as to how real world design skills and programs can give greater detail for video games. To illustrate how we would go about using real world skills to give concepts to our mappers, I have chosen to design a small, Belgian street scape. This map is a very linear, Red Orchestra capture and spawn type scenario. The British Expeditionary Forces will spawn near the front of the street when the Germans have not captured anything. As the map progresses and the Germans capture more and more buildings, the British get pushed back to the other end of the map, where they will have to defend a larger, more significant building. The below image is a sort of inspiration piece collected before conceptualization began.
This map, however early into its conception, may not even be made for the game. Again, this is just showing our process. The first image is a concept drawn up in an architectural 2d program and modified in a popular graphics application.
The image below is a 3d model that used the 2d image as a reference.
What the above image shows us is a sense of scale and proportion. Below is what happens after we play with proportion even more. Note that each block would usually represent one building with one or multiple stories.
The following image is taken from the players perspective.
The image below show what would happen if you play with atmospheric effects and added scale defining details (granted its very low fi but its only a simple model). Imagine if you will its a sketch but only 3d.
The image below is an example of possible color and texture usage.
This image demonstrates how the real world design program can create mapping references. This image shows what some of the buildings may look like.
Moving further along in the process, it is good to take stock of what static meshes will be required. the following two images demonstrate some that would be good to use for a map like this.
We hope you enjoyed this news post and we also hope you know how a greater understanding and appreciation of our design process. Making a mod is not easy but it is fun at times. Making real world buildings is an extra step that the Iron Europe team are taking in order to achieve true historical accuracy and realism. We hope are player can one day join a server and if its not populated, simply marvel at the buildings and environment that has been created for them.
Comments
#1 | on July 11 2011 06:17:09 Deprecated: Function eregi() is deprecated in /mnt/web8/13/78/51930778/htdocs/includes/bbcodes/code_bbcode_include.php on line 20
#2 | on August 16 2011 09:18:42 Deprecated: Function eregi() is deprecated in /mnt/web8/13/78/51930778/htdocs/includes/bbcodes/code_bbcode_include.php on line 20
#3 | on August 19 2011 04:22:13 Deprecated: Function eregi() is deprecated in /mnt/web8/13/78/51930778/htdocs/includes/bbcodes/code_bbcode_include.php on line 20
#4 | on September 22 2011 03:41:02 Deprecated: Function eregi() is deprecated in /mnt/web8/13/78/51930778/htdocs/includes/bbcodes/code_bbcode_include.php on line 20
#5 | on October 19 2011 03:27:40 Deprecated: Function eregi() is deprecated in /mnt/web8/13/78/51930778/htdocs/includes/bbcodes/code_bbcode_include.php on line 20
#6 | on October 22 2011 10:37:36 Deprecated: Function eregi() is deprecated in /mnt/web8/13/78/51930778/htdocs/includes/bbcodes/code_bbcode_include.php on line 20
#7 | on October 22 2011 10:38:17 Deprecated: Function eregi() is deprecated in /mnt/web8/13/78/51930778/htdocs/includes/bbcodes/code_bbcode_include.php on line 20
#8 | on October 22 2011 10:38:56 Deprecated: Function eregi() is deprecated in /mnt/web8/13/78/51930778/htdocs/includes/bbcodes/code_bbcode_include.php on line 20
#9 | on October 22 2011 11:33:29 Deprecated: Function eregi() is deprecated in /mnt/web8/13/78/51930778/htdocs/includes/bbcodes/code_bbcode_include.php on line 20
#10 | on October 26 2011 05:00:15 Deprecated: Function eregi() is deprecated in /mnt/web8/13/78/51930778/htdocs/includes/bbcodes/code_bbcode_include.php on line 20
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